ANIMA

ANIMA

A post-apocalyptic space-faring MMO-FPS — built on Solana

Built on Solana — Your inventory is a portfolio. Every item is a Solana token with real USD value — mine it, craft it, trade it, or cash out instantly.

Solo built by Ryan Kane — I wanted to make the realest game ever made, not in the graphical sense, but where every item has real dollar value, the combat is expressive and competitive, the skill tree is deep, and the world is huge and permanent. Anima is inspired by the games I grew up on, primarily Halo 2 and Runescape, but with mechanics that have never before existed. This is the game I have always wanted to play, and always wanted to build.